Quick tips for playing Avatar
- Use abbreviations whenever you can - it saves typing and can make the difference between life and death
if your connection suddenly starts to
- Keep an eye on who is playing with QW - Be wary if you have made enemies on game, they may be out to get you!
SHOUT LIKE THIS!
- Once you've got the hang of moving and fighting, use type
BRIEF FIGHTto cut down upon the amount of text that you see!
XS- Short for Exits (Gives list of exits when you can see them)
SC- Short for SCore
EX <Playername/Monster/Object>- Short for EXamine
QEX <Playername/Monster/Object>- Short for QuickEXamine
GL- Short for GLance
L- Short for Look
I- Short for Inventory
Getting the hang of examining things so you can kill themAhem.
Well, its easy to examine objects, E.G. EX SWORD or EX DABHAND and so on. However, what do you do when there's more than one type of the same category of objects?
Entrance Hall of the Bee Sting Inn
There is a shiny longsword here... dull description, bright sword!
There is a broadsword here.
There is a bronze shortsword here... wonder what it's made of?
Glistening on the ground, a freshly oiled samurai sword awaits its true owner.
There is a lovely swishy whip lying on the ground. You look up and just see Ellie disappearing into the distance smiling smugly!
At this point, you could
GET ALLwhich would pick everything up or
GET ALL BROADWORDSwhich would only pick up the broadswords.
GET WEAPONSwhich is what everything there is collectively called or even
GET ALL EXCEPT THE WHIPwhich would pick everything up except the whip. The same idea applies to monsters.
In the wilderness there are Baby Hedgehogs and some nasty humanoids. Collectively the Hedgehogs are Bogs and the Humanoids are gogs.
This becomes useful when there is more than one in the same room as you.
EX BOGSto get each little hedgehog's name so you can then go and
:K monsternameand squish it!
The importance of power modifiersPower modifiers are symbols placed in front of a command which modify the command either in power or the number of times it is executed.
*' is a modifier as is '
:'. When you start playing use the
:modifier when fighting, eg:
In the wilderness.
You are in the wilderness, an area of almost total devastation. The bare earth cannot support plant life as the top-soil was long ago blown away. This would not be a good place to be with a cold wind blowing.
There are 5 blue flowers here.
There is a gravestone here. You can dimly make out the letters "RIP" and someone's name written underneath!
There is a small humanoid here preening his fur.
The Magog retaliates against your attack!
You are now putting 20% of your offensive power into attacking Mid.
You are now putting 30% of your offensive power into attacking Mid.
You are now putting 60% of your offensive power into attacking Mid.
You are now putting 80% of your offensive power into attacking Mid.
*>With a mid mighty blow, you mortally wound the Magog!
Your opponent couldn't take any more of your punishment and collapses to the ground dead. The sky flashes with lightning briefly and a tingle of energy courses through you.
Your opponent was worth 25 experience points.
The Master of Assassins appears and says...
"Here is your reward of 40 pots for ridding the Land of evil!"
The Master shimmers and then disappears with an evil chuckle!
You glance down and notice some objects by the corpse.
This fight shows how you modify your attack through power modifiers. The same applies to spells. a
:mybdlhis stronger than just a plain
To re-iterate, the
:kis NOT a typo!
You MUST type
:Kfor the modifier to work.
If you are a user of ZMud make sure you have the special characters disabled/changed as follows: